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(+1)

I normally like short incrementals, but this one rubs me the wrong way in a few areas:

1) You cannot manually fire, and thus line up your shot and then fire. 

2) You are draining energy even when no enemies are present.

3) You can only grab resources while you have energy and thus risk missing a target, to try to grab it.

4) Early game is too slow and its too hard to earn progression as everything costs too much. 

5) The early weapon doesn't feel that effective. And so upgrades to it, don't feel that meaningful. 

(+1)

With defense games like this, most of the time you should be losing thanks to the enemies instead of lack of energy. So the early game feels really off as a result.

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I don't think crit works at the moment.

Also, later levels should give more tokens and I really need more damage upgrades.

lastly, balance is off with energy, I didn't need to upgrade it past the cost of like 50 on those upgrades.

Really like the gameplay though :D

Thanks for playing and leaving feedback, finding weak parts of upgrades design is the reason for early tests

Your game logic is broken, repeating finished mission grants another golden token.
Also, it would be nice to your players to autocollect tokens from enemies. And to grant (and auto-collect) tokens from all boss-fight trash enemies.

Hi! Thanks for the feedback, we consider to get auto-collection feature in next missions and skill tree, so stay tuned for next updates!

Pretty fun! One thing that may be a bug though: returning to a previous level and beating the boss again will reward an additional yellow orb. Doesn't seem intentional but I could be wrong

Hi, thanks mate for playing and yes, you absolutely right, it's a bug. We already fixed it in both versions, so thanks for feedback!

Game is really fun. One thing though is that beating a level can cause your progress to slow down. I was able to get 100+ orbs per run in level 2 and then, when I moved to level 3, kept dying after only gathering 40 orbs. The ability to go back to earlier levels could help with this.

Hi, thanks for playing and feedback! Actually that was "last minute update" issue and we already fix it. Now you can return to previous missions for farm or fan or both:)

Let's goooooo

You should not incentivise players to farm levels they have already beaten. In fact I wouldn't even allow it. Instead you should make sure the first part of the next level is doable and rewarding for players who did the entire previous level. Rewards don't seem to go up at all with missions, which is odd.